Month: September 2014

  • Archmage Rises: Dev Blog #8 Role-Playing games and Divorce

    I’m travelling this week to meet up with another indie developer about our games.  I asked my Facebook followers what question I could answer for this blog while I was travelling.  Someone asked about my first role-playing experience—as I wrote my answer went way beyond just “nostalgia.” This is more raw and honest than I’m…

  • Archmage Rises Dev Blog #7: User Interface Magic

    This past week, I focused my development efforts on the user interface (UI) of Archmage Rises.  Proper software development methodology mandates that we should take on the highest priority, highest risk items first.  We should do this to save enough time and energy to deal with the truly dangerous issues: the unknowns.  Archmage Rises is a UI-heavy game, and…

  • How I Killed the Joy of Video Games

    Someone once told me, “When your hobby becomes your work, it’s time to find a new hobby.”  This couldn’t be more right.  And I couldn’t have been more wrong to ignore it. I encounter many people who want to develop games but have not yet made the plunge for a variety of reasons.  Sometimes they…

  • Archmage Rises: The Team

    If you’ve been following these dev blogs, you’ll know that I have been living at my cottage for the last three and a half months.  No, I wasn’t kicked out due to some indiscretion or ill-advised car purchase. I was living in the cottage so I could manage the little store I mentioned a couple…