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Archmage Rises Dev Blog #7: User Interface Magic
This past week, I focused my development efforts on the user interface (UI) of Archmage Rises. Proper software development methodology mandates that we should take on the highest priority, highest risk items first. We should do this to save enough time and energy to deal with the truly dangerous issues: the unknowns. Archmage Rises is a UI-heavy game, and…
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How I Killed the Joy of Video Games
Someone once told me, “When your hobby becomes your work, it’s time to find a new hobby.” This couldn’t be more right. And I couldn’t have been more wrong to ignore it. I encounter many people who want to develop games but have not yet made the plunge for a variety of reasons. Sometimes they…
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Archmage Rises: The Team
If you’ve been following these dev blogs, you’ll know that I have been living at my cottage for the last three and a half months. No, I wasn’t kicked out due to some indiscretion or ill-advised car purchase. I was living in the cottage so I could manage the little store I mentioned a couple…