Monthly Archives: October 2014

While I download and install Unity 4.6.21 beta, I think this is a good time to share all the work that is going into the music side of Archmage Rises.

Music sets mood, tone, and feel.  Perhaps I should rephrase that: Music reinforces mood, tone, and feel.  Music bypasses the (rational) mind and speaks to the imagination.

A quick demonstration of music’s true power is to watch a movie trailer (say, Inception) with just video.  Not quite the same without the music, is it? :-)

I’m relatively new to art appreciation.  A big turning point for me was a few years back when I read John Milton’s Paradise Lost.  Since then, my appreciation for art and the artists behind the work has continued to grow.  I even have some Peter Max limited edition prints hanging on my walls.

I’m a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s.  There is something about the oil on canvas, seeing the stroke of the brush—which for me sort of elevates the work.  I’m not complaining about the perfection found in digital painting—just that I like the “handmade” quality brush strokes bring.

Archmage Rises is a love letter to tabletop role-playing games.  The art style is ’80s TSR for the modern area.

Seriously awesome! (more…)

“Good artists copy, great artists steal.” – Pablo Picasso

Sid Meier’s Pirates! is arguably the most important game ever made . . . and it also ruined my week.  You see, I’m working on Archmage Risesand part of my elevator pitch is, “It’s like Pirates! but with mages and permadeath.”

“Live the Life” is exactly what this Pirate simulator delivers! (more…)

I have some very exciting news to share!  Not being able to talk about it has been killing me for the last four weeks—but now the contract is signed, and I can (finally) scream from the top of my lungs. Are you ready?

In my first dev blog, I shared my personal journey and why I was moving from mobile to PC game development. It kind of took off. The article was #1 on Gamasutra for 3 days straight and soon blew past 100 comments. (It now sits at a little over 200.)

Yeah, I still can’t believe I beat out that Blizzard article.  And I LIKED their article.

(more…)

So I’m back from my week in Florida. Reports of my death by gator were (somewhat) exaggerated :)

My purpose was to meet with a fellow indie game developer Michael Uzdavines of Saved Games Inc, so we could both help each other by brainstorming, talking through issues, giving critical feedback, and thinking of possible solutions.

An experienced iOS developer, Michael has been working on his latest (and biggest) title, Heroes of Issachar for just over a year.  The game is like a modern version of the SNES classic, ActRaiser—mixing action combat and exploration with base building . . . all set in a fantasy world.  (more…)