Just messing around with Unity 2D and particle effects today. Now my dream of shooting skeletons with fire can come true.
Next step is to add some kind of reaction to the target.
You can leave comments in the forum:
I like shooting fireballs at skeletons and watching them burn.
So Archmage features skeletons.
Click to see larger version.
Some skeleton sketches
Just read this excellent 3 part article series on plot in video games.
If you look at the huge amount of fantasy RPG art, can you find a realistic female body?
Read this post for a side by side comparison of a game woman to a real woman.
First piece of artwork revealed!
At the start of the game you are 16 and must choose which mentor you will study under. Each has pros and cons and determines how you begin the game. This is one of your possible mentors:
In this Friday update we talk about fancy pants creatures who can do all types of hurt on your mage.
Which brings up this question:
What kind of interesting creatures would you like to see in the game?
In this Friday Update I show some of the depth of the Archmage Rises design document. And you may learn something about mindmapping too!
Read the full post
in the forums
The combat engine was the first thing I wrote when I started what would become Archmage Rises. Inspired by this card from Hearthstone, I started rewriting combat to handle multiple opponents and multiple waves of opponents.
You can read more in the forum post:
Rewriting Combat for Multiple Opponents
We’re busy preparing our announcement for Archmage Rises.
Here are some of the logo concepts in progress…
You can see the whole progression of the logo
in the forum.