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Archmage Rises Dev Blog #7: User Interface Magic
This past week, I focused my development efforts on the user interface (UI) of Archmage Rises. Proper software development methodology mandates that we should take on the highest priority, highest risk items first. We should do this to save enough time and energy to deal with the truly dangerous issues: the unknowns. Archmage Rises is a UI-heavy game, and…
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Archmage Rises: The Team
If you’ve been following these dev blogs, you’ll know that I have been living at my cottage for the last three and a half months. No, I wasn’t kicked out due to some indiscretion or ill-advised car purchase. I was living in the cottage so I could manage the little store I mentioned a couple…
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This Week in Archmage Rises: Managing your Muse
I had a bizarre personal/family situation that totally consumed me from May to the end of July. Nothing much happened with Archmage during that time, which was like Chinese water torture for an indie dev. It turns out that I had to take over a little store – from personnel to IT. I couldn’t choose not to…
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What ‘90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Archmage Origins Part 2 of 2)
Sometimes a new solution is just an old idea in a new package. Last time, I covered how re-reading the Dragonlance novels got me thinking about a new kind of RPG. One that is a realistic open world, procedurally-generated, and full of meaningful choices. The question is: How can I build it? Is it even possible? Shark…
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Archmage Origins: Inspiration and DragonLance
. How to Have a Good Idea I am very interested in what drives creative inspiration. How to spark it, then harness it. I’ve read books on it. I’ve looked into what the artistic masters like Da Vinci, Michelangelo or Bach did. I’ll share the best advice I have assimilated on the topic:
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Video Test of Combat Effects
Just messing around with Unity 2D and particle effects today. Now my dream of shooting skeletons with fire can come true. Next step is to add some kind of reaction to the target. http://www.youtube.com/watch?v=hYJTnrTiOVI You can leave comments in the forum: http://defiancegamestudio.com/Forum/yaf_postst18_Short-video-on-some-combat-effects–Skeleton-and-firebolt.aspx
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Because it isn’t an RPG without the Undead
I like shooting fireballs at skeletons and watching them burn. So Archmage features skeletons. Click to see larger version.
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