Tagged: magic

This past week, I focused my development efforts on the user interface (UI) of Archmage Rises.  Proper software development methodology mandates that we should take on the highest priority, highest risk items first.  We should do this to save enough time and energy to deal with the truly dangerous issues: the unknowns.  Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience.  Fortunately, I’m working with the very talented UI artist Rick Grossenbacher.

Note: We’re only about a quarter of the way through the process, but I thought I’d share the approach and progress thus far. (more…)

First piece of artwork revealed!

At the start of the game you are 16 and must choose which mentor you will study under. Each has pros and cons and determines how you begin the game.  This is one of your possible mentors: