Tagged: muse

I had a bizarre personal/family situation that totally consumed me from May to the end of July.  Nothing much happened with Archmage during that time, which was like Chinese water torture for an indie dev.

It turns out that I had to take over a little store – from personnel to IT. I couldn’t choose not to do this. It was just something I had to do for the good of my family.

This is a fitting picture for an indie developer’s life

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