I wrote my previous post because someone asked me to. I did not anticipate how well it would be received by the gamedev community. Thank you, everyone! Some favorite comments:
“I share a lot of similar background.”
“I wanted to contact you to let you know that I was incredibly inspired by your writing.”
“Thank you for this article. It may very well change my life.”
I enjoyed hearing thoughts from fellow developers on what I shared.
Some people wrote (in varying levels of harshness) that I’m going to fail again on PC just as I did in mobile. They stated that past performance is an indicator of future performance. If this were true, only people who have succeeded will succeed, and only people who have failed will fail. But life shows us something quite different: successful people failing and unsuccessful people succeeding. The real issue is not about past performance, but what has changed (the pivot, to use Lean Startup jargon) in the present. My article did not detail how I am applying all of the lessons learned to Archmage. That starts now!