Tagged: team

If you’ve been following these dev blogs, you’ll know that I have been living at my cottage for the last three and a half months.  No, I wasn’t kicked out due to some indiscretion or ill-advised car purchase. I was living in the cottage so I could manage the little store I mentioned a couple weeks ago. After a job well done, it was time to come home.

So last week, my family arrived en masse to bring me back to civilization. Talk about an ironic reversal of what college students happen to be experiencing this week: I’m finally returning home, not leaving it. In fact, my week has been taken over by family matters and getting resituated.  Although my wife is made of pure, delightful chaos, I am of the Spartan persuasion—and I happen to love order with a nice task list by my side. There were so many chores to do around the house once I was finally back. . . .

OK, it wasn’t this bad, but it felt that way.

Despite the upheaval, I can proudly announce two major developments for Archmage Rises:

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