Tagged: unity

I am fed up with the whole mobile/tablet gaming market.  I’ve worked hard for three years and released two games to almost every mobile device you can think of.  Never again.  From now on I am focusing all my development resources on the PC.  Frankly, I should have started there to begin with.

So how did I reach this conclusion?  I am going to share my story with you.  Openly and honestly.  Some of it is gut-wrenchingly honest.  Maybe this vulnerability won’t paint me in the best light, but I’ll take that risk in the hope you can learn from it.  (I have changed some people’s names to protect their identity.)
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