Tag: user interface

  • Archmage Rises Dev Blog #7: User Interface Magic

    This past week, I focused my development efforts on the user interface (UI) of Archmage Rises.  Proper software development methodology mandates that we should take on the highest priority, highest risk items first.  We should do this to save enough time and energy to deal with the truly dangerous issues: the unknowns.  Archmage Rises is a UI-heavy game, and…