{"id":157,"date":"2014-08-09T16:19:50","date_gmt":"2014-08-09T20:19:50","guid":{"rendered":"http:\/\/defiancegamestudio.com\/?p=157"},"modified":"2014-09-13T16:25:30","modified_gmt":"2014-09-13T20:25:30","slug":"reactiontowhyileftmobile","status":"publish","type":"post","link":"http:\/\/defiancegamestudio.com\/index.php\/reactiontowhyileftmobile\/","title":{"rendered":"Reaction to Why I Left Mobile for PC"},"content":{"rendered":"<p>I wrote my\u00a0<a href=\"http:\/\/gamasutra.com\/blogs\/ThomasHenshell\/20140807\/222732\/Why_Ive_Said_Goodbye_to_Mobile_in_Favor_of_PC.php\">previous post<\/a>\u00a0because someone asked me to.\u00a0 I did not anticipate how well it would be received by the gamedev community.\u00a0 Thank you, everyone!\u00a0 Some favorite comments:<\/p>\n<p><em>\u201cI share a lot of similar background.\u201d<\/em><\/p>\n<p><em>\u201cI wanted to contact you to let you know that I was incredibly inspired by your writing.\u201d<\/em><\/p>\n<p><em>\u201cThank you for this article. It may very well change my life.\u201d<\/em><\/p>\n<p>I enjoyed hearing thoughts from fellow developers on what I shared.<\/p>\n<p>Some people wrote (in varying levels of harshness) that I\u2019m going to fail again on PC just as I did in mobile.\u00a0 They stated that past performance is an indicator of future performance.\u00a0 If this were true, only people who\u00a0<em>have<\/em>\u00a0succeeded\u00a0<em>will<\/em>\u00a0succeed, and only people who\u00a0<em>have<\/em>\u00a0failed\u00a0<em>will<\/em>\u00a0fail.\u00a0 But life shows us something quite different: successful people failing and unsuccessful people succeeding.\u00a0 The real issue is not about past performance, but what has\u00a0<em>changed<\/em>\u00a0(the pivot, to use\u00a0<em>Lean Startup<\/em>\u00a0jargon) in the present.\u00a0 My article did not detail how I am applying all of the lessons learned to\u00a0<em>Archmage<\/em>. That starts now!<\/p>\n<p align=\"center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.natgeocreative.com\/comp\/01\/436\/1069713.jpg\" alt=\"\" width=\"502\" height=\"339\" \/><\/p>\n<p><!--more--><\/p>\n<p><strong>Common Questions<\/strong><\/p>\n<p>A few questions\/comments repeatedly came up that I\u2019d first like to answer:<\/p>\n<p><em>The logo looks more \u201ccasual\u201d than \u201ccore.\u201d<\/em>\u00a0 This was identified to me previously, but your comments have convinced me that it needs to change.\u00a0 So, thank you!\u00a0 We\u2019ve embarked on the creation of a new logo, and I will be posting some samples in the next week or two.<\/p>\n<p><em>The artwork is concept art rather than in-game art.<\/em>\u00a0Actually, the art that I posted \u00a0(in the article and on my website) is actual\u00a0<em>in-game art<\/em>\u2014not fancy concept art. The game is 2D and those are actual screenshots (without all the UI).\u00a0 For those who want a 3D RPG like\u00a0<em>Skyrim<\/em>\u00a0where you can run around, I\u2019m sorry to disappoint you\u2014but that isn\u2019t\u00a0<em>Archmage Rises<\/em>.\u00a0 I\u2019m sorry to lose fans at this point, but better to disappoint you now than later.\u00a0 For people like me who can\u2019t get enough of fantasy artwork, you\u2019re going to\u00a0<em>love<\/em>\u00a0this game.\u00a0 I often joke, \u201cIf people don\u2019t like\u00a0<em>Archmage<\/em>, at least they\u2019ll enjoy the beautiful fantasy artwork.\u201d\u00a0 It\u2019s kind of like wandering through a fantasy art gallery.<\/p>\n<p><em>The teaser trailer doesn\u2019t feature gameplay footage.<\/em>\u00a0I don\u2019t yet have gameplay footage worth showing, so I made a teaser just to share the artistic tone of\u00a0<em>Archmage Rises<\/em>.\u00a0 But I am going to do something special for you all very soon; I\u2019ll describe this more at the end.<\/p>\n<p><strong>Social Media<\/strong><\/p>\n<p>A person asked me to share sales numbers when\u00a0<em>Archmage<\/em>\u00a0releases.\u00a0 I am making a full commitment here and now to do so.\u00a0 I find posts containing real sales and budget data to be the most helpful in game development, so I will try to reciprocate this.\u00a0 In the spirit of sharing numbers, here are the social media results of the first blog post:<\/p>\n<p><strong>100+<\/strong>\u00a0Facebook followers<\/p>\n<p><strong>150+<\/strong>\u00a0Twitter followers<\/p>\n<p><strong>175<\/strong>\u00a0Gamasutra comments (granted, many of these are me responding)<\/p>\n<p><strong>450+<\/strong>\u00a0newsletter subscribers<\/p>\n<p><strong>2,600+<\/strong>\u00a0views on A is for App trailer<\/p>\n<p><strong>6,000+<\/strong>\u00a0views on\u00a0<em>Archmage<\/em>\u00a0trailer<\/p>\n<p>An amazing response!\u00a0 I now fear that everything new I write will be just a shadow of the impact of the first post.\u00a0 I almost wish I had more failure to share! \ud83d\ude42<\/p>\n<p align=\"center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/imaginethatcreative.net\/files\/6913\/9354\/0677\/Social-Media-Strategy-For-Year-2014.jpg\" alt=\"\" width=\"400\" height=\"364\" \/><\/p>\n<p><strong>Fans. What do I do with those?!<\/strong><\/p>\n<p>So I\u2019m in a place I\u2019ve never been: People care about what I\u2019m building. I am deeply honored that you consider\u00a0<em>Archmage<\/em>\u00a0worth following. The last thing I want to do is to spam you with too much information or cross-posting (tweets about emails about blogs). So this is how I am utilizing social media to keep you informed\u2014from most detailed\/most frequent to higher level\/ least frequent:<\/p>\n<p><em>Twitter<\/em>\u00a0\u2013 Gamedev articles or resources I find interesting, reflections on game dev, and thoughts on other games about once a day.<\/p>\n<p><em>Facebook<\/em>\u00a0\u2013 Step-by-step process of building the game 2-4 times a week.<\/p>\n<p><em>Defiance Games VIP Forums<\/em>\u00a0\u2013 I\u2019ll be making these\u00a0<strong>private<\/strong>\u00a0. . . an exclusive place where I will discuss features, mechanics, and artwork in detail with the community for their feedback to guide development.<\/p>\n<p><em>Blog Posts<\/em>\u00a0\u2013 A deep dive into one aspect of game or the gamedev process once a week, on Thursdays.<\/p>\n<p><em>Email Newsletter<\/em>\u00a0\u2013 The biggest news about the game and early access to some features once a month.<\/p>\n<p>So if you just want to keep your eye on\u00a0<em>Archmage Rises<\/em>\u00a0to know when it\u2019s getting close to playable, join email newsletter.\u00a0 If you want to be more involved in the dev process\u2014commenting on features, artwork, and more\u2014make sure to follow the\u00a0<a href=\"https:\/\/www.facebook.com\/archmagerises\">Facebook page<\/a>\u00a0and see if you can get into the forums.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wrote my\u00a0previous post\u00a0because someone asked me to.\u00a0 I did not anticipate how well it would be received by the gamedev community.\u00a0 Thank you, everyone!\u00a0 Some favorite comments: \u201cI share a lot of similar background.\u201d \u201cI wanted to contact you to let you know that I was incredibly inspired by your writing.\u201d \u201cThank you for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"yes","footnotes":""},"categories":[3],"tags":[14,19,8,22,37,42,45,16,46,44],"class_list":["post-157","post","type-post","status-publish","format-standard","hentry","category-news","tag-archmage","tag-archmage-rises","tag-game","tag-game-dev","tag-indie","tag-mobile","tag-numbers","tag-pc","tag-results","tag-social-media"],"_links":{"self":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts\/157","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/comments?post=157"}],"version-history":[{"count":0,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts\/157\/revisions"}],"wp:attachment":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/media?parent=157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/categories?post=157"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/tags?post=157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}