{"id":94,"date":"2014-03-02T16:51:03","date_gmt":"2014-03-02T21:51:03","guid":{"rendered":"http:\/\/defiancegamestudio.com\/?p=94"},"modified":"2014-03-02T16:51:03","modified_gmt":"2014-03-02T21:51:03","slug":"rewriting-combat-engine","status":"publish","type":"post","link":"http:\/\/defiancegamestudio.com\/index.php\/rewriting-combat-engine\/","title":{"rendered":"Rewriting Combat Engine"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/hydra-media.cursecdn.com\/hearthstone.gamepedia.com\/thumb\/d\/d7\/Arcane_Explosion%2856%29.png\/184px-Arcane_Explosion%2856%29.png\" alt=\"\" width=\"184\" height=\"259\" \/><\/p>\n<p>The combat engine was the first thing I wrote when I started what would become Archmage Rises. \u00a0Inspired by this card from Hearthstone, I started rewriting combat to handle multiple opponents and multiple waves of opponents.<\/p>\n<p>You can read more in the forum post:<\/p>\n<p><a id=\"forum_ctl03_TopicLink\" href=\"http:\/\/defiancegamestudio.com\/Forum\/yaf_postst7_Rewriting-Combat-for-Multiple-Opponents.aspx\">Rewriting Combat for Multiple Opponents<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The combat engine was the first thing I wrote when I started what would become Archmage Rises. \u00a0Inspired by this card from Hearthstone, I started rewriting combat to handle multiple opponents and multiple waves of opponents. You can read more in the forum post: Rewriting Combat for Multiple Opponents &nbsp;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"yes","footnotes":""},"categories":[3],"tags":[14,19,4,8,22,18,17,16,21,6,15,20],"class_list":["post-94","post","type-post","status-publish","format-standard","hentry","category-news","tag-archmage","tag-archmage-rises","tag-fantasy","tag-game","tag-game-dev","tag-mage","tag-magic","tag-pc","tag-programming","tag-rpg","tag-strategy","tag-wizard"],"_links":{"self":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts\/94","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/comments?post=94"}],"version-history":[{"count":0,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/posts\/94\/revisions"}],"wp:attachment":[{"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/media?parent=94"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/categories?post=94"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/defiancegamestudio.com\/index.php\/wp-json\/wp\/v2\/tags?post=94"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}