Category: News

  • Follow Everything on ArchmageRises.com

    Follow all the latest Archmage Rises info at the dedicated website!

  • Archmage Rises Gameplay Reveal and AMA Mon Aug 3 6pm EST (2015)

    A year ago I publicly announced Archmage Rises as a new kind of RPG.  I’m happy to report Archmage Rises is now playable. Sort of.  🙂 I was invited to be in demo showcase in Portland, OR last week.  In the two and a half weeks leading up to the conference I scrambled/crunched to take…

  • First Look at Combat

    Just a slice of the work in progress on combat.  I’ll talk more in depth about it later.        

  • Return from GDC

    It’s been a while since I’ve done an update and I just returned from GDC, so this is a good time. First, in my silence I’m programming a lot, sometimes 12hrs a day, and the game is really coming together.  As an artist I spend so much time trying to make the work of my…

  • 12 Tricks to Selling Your Ideas, Your Game, and Yourself

      I was on the 35th floor in the north conference room.  Through the window, I could see the gray, rainy Toronto skyline.   I was here to learn about government funding programs for Digital Media.  At my table was a television/documentary producer, a toy manufacturer, and two suits who looked so dull and cliché that I…

  • Making Soup, Making Games & Setting Realistic Deadlines

    Jan. 23, 2015.  This is my goal. My deadline. And I’m going to miss it. Let me explain.  As I write this article, I am also making soup.  Trust me, it all comes together at the end. Part I: Software Estimation 101 I’ve been working on Archmage Rises full time for three months and part time about…

  • Composing the Archmage Rises Title Track

    While I download and install Unity 4.6.21 beta, I think this is a good time to share all the work that is going into the music side of Archmage Rises. Music sets mood, tone, and feel.  Perhaps I should rephrase that: Music reinforces mood, tone, and feel.  Music bypasses the (rational) mind and speaks to the imagination. A quick…

  • Inside the Indie Art Process of Archmage Rises

    I’m relatively new to art appreciation.  A big turning point for me was a few years back when I read John Milton’s Paradise Lost.  Since then, my appreciation for art and the artists behind the work has continued to grow.  I even have some Peter Max limited edition prints hanging on my walls. I’m a huge…

  • Looting Game Design Gold from Sid Meier’s Pirates!

    “Good artists copy, great artists steal.” – Pablo Picasso Sid Meier’s Pirates! is arguably the most important game ever made . . . and it also ruined my week.  You see, I’m working on Archmage Rises—and part of my elevator pitch is, “It’s like Pirates! but with mages and permadeath.” “Live the Life” is exactly what this Pirate simulator…

  • Dev Blog #10 Alienware partners with Archmage Rises

    I have some very exciting news to share!  Not being able to talk about it has been killing me for the last four weeks—but now the contract is signed, and I can (finally) scream from the top of my lungs. Are you ready? In my first dev blog, I shared my personal journey and why I was moving from…