Tag: dragonlance

  • Inside the Indie Art Process of Archmage Rises

    I’m relatively new to art appreciation.  A big turning point for me was a few years back when I read John Milton’s Paradise Lost.  Since then, my appreciation for art and the artists behind the work has continued to grow.  I even have some Peter Max limited edition prints hanging on my walls. I’m a huge…

  • Dev Blog #10 Alienware partners with Archmage Rises

    I have some very exciting news to share!  Not being able to talk about it has been killing me for the last four weeks—but now the contract is signed, and I can (finally) scream from the top of my lungs. Are you ready? In my first dev blog, I shared my personal journey and why I was moving from…

  • What ‘90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Archmage Origins Part 2 of 2)

    Sometimes a new solution is just an old idea in a new package. Last time, I covered how re-reading the Dragonlance novels got me thinking about a new kind of RPG.  One that is a realistic open world, procedurally-generated, and full of meaningful choices.  The question is: How can I build it? Is it even possible? Shark…