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Inside the Indie Art Process of Archmage Rises
I’m relatively new to art appreciation. A big turning point for me was a few years back when I read John Milton’s Paradise Lost. Since then, my appreciation for art and the artists behind the work has continued to grow. I even have some Peter Max limited edition prints hanging on my walls. I’m a huge…
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Archmage Rises Game Design Document
In this Friday Update I show some of the depth of the Archmage Rises design document. And you may learn something about mindmapping too! Read the full post in the forums
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Rewriting Combat Engine
The combat engine was the first thing I wrote when I started what would become Archmage Rises. Inspired by this card from Hearthstone, I started rewriting combat to handle multiple opponents and multiple waves of opponents. You can read more in the forum post: Rewriting Combat for Multiple Opponents